#pragma once
#include "UIThreadDlg.h"


// CUIThread

class CUIThread : public CWinThread
{
	DECLARE_DYNCREATE(CUIThread)

public:
	CUIThread();           // protected constructor used by dynamic creation
	virtual ~CUIThread();

public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();

protected:
	DECLARE_MESSAGE_MAP()

protected:
	CUIThreadDlg m_dlg;
};


